|MES Online Forsaken – “Island of Misfit Toys”
Werewolf: the Forsaken(LARP)
Style of Play
Description of Venue:
Upon the island of Vieques, a large loci existed and flourished for as long as anyone can remember, the locus echoing the resonance of peace and calm that flows from the white beaches and blue waters, but there is a twinge of something darker, something powerful, attracted by the testing by the U.S. Navy off the coast of the island. This loci drew in the local Uratha for years, the area around it having been set up as a tur, protected by all and kept clean. That was until 1993…Then everything went quiet from the Uratha of Puerto Rico. Neither forsaken nor Pure have been heard of from the island since 1993. There have been a few attempts over the years to return to the island, to find out what happened to the locals, but few have returned from these voyages, and those that do speak of things on the island, things that have torn Forsaken apart and don’t want them there…
Of course, while the Uratha are away, the spirits will play. With the lack of spirit police on the island to keep control of them, the spirits have started to test the boundaries of what they can do, what they can get away with.
And what of the pure? There were packs of them upon the island before the disappearance… are they still there? Were they what caused all the Forsaken to disappear?
Welcome to Puerto Rico…
Mood & Themes:
The mood and theme of this venue is one of mystery, discovery, and rebirth. With the disappearance of all of the uratha, little has been done to protect and preserve the loci that exist upon the islands. New packs need to be, new territories found, and most of all, possibly finding out what happened.
The only characters that can be created on this vss that have lived on the island of Puerto Rico since 1993 are those who were wolf-blooded and just recently (within the past 3 months) have gone through their first change. PCs who changed earlier than 1993 may be on the VSS, but must have left Puerto Rico before the events of 1993. VST will work with anyone that wishes to have done this to find a reason as to why they left. Characters that wished to have investigated the island in the time after 1993 are allowed. Contact the VST to determine what happened and what your PC knows about the going ons of the island.
Characters may not begin play with any renown of rank 5 without speaking with the VST and showing a suitable reason for possessing the renown.
Players who are looking to create characters other than the standard 5 tribes or Ghost wolves, (i.e. Changing breed PCs) are asked to speak with the VST to determine suitability within the game.
Proxy or Game Attendance:
Please refer to section VII.F in the MES Universal Addendum for policies regarding Proxy Play. There is no “Soft Proxy” (a proxy that would not require a character sheet or instructions) within the MES Online Forsaken venue.
Unless otherwise specified, a character that is in proxy to the MES Online Forsaken venue may not be portrayed via any other medium until they have officially been released from the proxy. This includes IRC, email, instant messengers, and social media as well as conventional physical methods.
This venue will require a 48 hour notice to the VST e-mail account that you will be attending the game, if you are not local in the VSS. This will allow the VST an opportunity to review all incoming character sheets/plans and have an opportunity to prepare for the additional players.
At the VST’s discretion, he or she may permit a PC to play with less than 48 hours notification; however, heavier restrictions may be applied in regards to special approval usage while visiting the venue. The VST reserves the right to deny characters based on inconsistencies on the character sheets. Such denials will be reported to the Virtual Mid-ST (VMST) for tracking purposes within 24 hours of the denial being issued in the event a member wishes to appeal the decision.
Proxy or Game Attendance Format:
The following information should be included in all proxies and game attendance notifications:
1. Character sheet with complete XP/Creation Log, which should include notes about any special approvals or precast affects that will be in effect at game start. Please include the write up for any rituals and merits that may be used that are not found in the core rulebook.
2. Details of how your character is travelling to Toa Alta, Puerto Rico, including any merits, backgrounds, and/or skills that would aid in your travel.
3. What are your character’s intentions during your visit to Toa Alta?
4. Who is travelling with you?
5. Is anyone aware of your intent to visit Toa Alta?
6. An agreement to the following statement: “I have read and understand the Venue Style Sheet for the MES Online Forsaken venue. I also understand that my visit or proxy to this venue may be terminated at any time, and that I will be contacted for additional information if required.”
For Proxies only, please include the following additional information:
1. Brief description of your character’s actions/behavior. Include notes on any specific quirks that your character has, including any flaws or derangements that would cause this behavior.
2. Detailed combat write-up. (While combat may not be intended, it is something to be expected in the World of Darkness) Please include information on when and how your character would flee from a combat situation, information about any skills, merits, etc. that would aid this, as well as information about any characters that you would go out of your way to protect or do harm to.
MES Online Forsaken VSS members who are planning to attend other games will be required to notify the MES Online Forsaken VST in advance.
No permanent proxy, defined as a proxy that extends more than fourteen days or is otherwise indicative of an attempt to establish a permanent base of operations within the area, are allowed into or out of this venue. After a period of two weeks, the proxy *MUST* be updated or else is considered to be concluded. Exceptions will be reviewed on a case by case basis with the Venue Storyteller.
On the one hand, the massive flow of tourists into and out of the area offers a great deal of cover for visitors who aren’t just in town for the sunbathing. On the other, tourism has a large impact on the area, and as a result, visitors that draw attention to themselves or that stand out receive a greater share of attention than they would in a typical town. Travel, as in most areas, is best accomplished by careful preparation. Remember, Spanish continues to be by far the most widely spoken and written language by the Puerto Rican people at large, and the vast majority of Puerto Ricans do not use English on a regular basis. Finally, specific threats will fluctuate depending upon a variety of factors, and the VST will have final say on the degree of danger during any particular trip.
All methods of travel into and out of the domain have greatly increased scrutiny in place, which may cause some travelers additional difficulty, in accordance with Venue plot. While this is not, by itself, a lethal condition, poorly handled interaction will be met with dire consequences and as such all travel arrangements should be made with care. Characters utilizing alternate identities without the appropriate merits to reflect the documentation will find these identities compromised.
A notable exception to the travel rules will be made for MES Online Forsaken venue members who are physically traveling to Regional or National events. Under such circumstances, these members’ characters will have reduced chances of hazards to reflect the fact that they cannot typically attend games in person. The MES Online Storyteller Staff does not want to impose a high risk of character death for an event that they may have spent a great deal of money to attend. This exception only covers the MES Online Forsaken venue part of the journey – the other side of your destination may present its own problems.
Any downtime report submitted must include the following information. STs may require additional information at their discretion, however this will be the minimal required for any actions.
PCs Resolve Score (Unmodified)
Any XP Expenditures
Any Resolve Actions
Experience Award Guidelines:
Again, while games are not currently planned for the venue, once that changes the following guidelines will be in effect: Up to 6 XP may be awarded for any member who spent at least half of game or more participating. A player who only played half the game or less may not receive any XP, subject to the ST’s discretion. Members who did not send their sheets in more than 48 hours may receive 2 less XP than the full award, again subject to the ST’s discretion.
A member may earn up to an additional 4 XP by submitting a Downtime. Online free-form roleplay (i.e. social scenes outside of the structure of a game) may also be considered as a downtime activity, subject to the ST’s discretion. If a member wishes to earn XP by participating in online free-form roleplay, then a copy of the scene must be submitted to the VST.
Other policies may be placed into effect as the venue finds a need.